3876 AD: Corruption (Demo)
3876 AD Corruption (Demo)
Crash-landed on a mutagenic wasteland, you awaken as Commander Larson. The world is infested by corruption and rogue modification drones, they are nano-bots causing a dangerous form of forced evolution. Your only hope lies in a fortified military outpost, where survivors like the cybernetically enhanced Specialist Lana and the steadfast Commander Zane struggle to hold the line.
Coordinate artillery strikes, scavenge dwindling supplies, and uncover the dark truth behind the outbreak. Reclaim the region, restore order, and survive in a broken world where humanity’s immortality may be its last advantage… or its ultimate downfall.
-- UPDATE 09/20/2025 --
Big Announcement: I'm planning on releasing a new version soon, probably by the end of September! I know the current version is kind of broken and mostly unplayable, don't worry, this will change!
I've been working on a bunch of features to make this a much better experience! You can look forward to a real dialogue system, upgrades, improved combat, quests, and a lot of little things here and there.
Once I'm done, I'll go back to making regular YouTube videos to showcase the game, create even more in-game content (new stories, more quests and new locations), as well as many more lore videos! I hope this will help to increase traffic to this site and get more people to play the game.
Thanks for all the views so far, it means a lot to me!
♦ 3876 AD Most Popular Videos Playlist
♦ https://www.opensplit.com/opensplitofficial
♦ https://x.com/OpenSplitStudio
Upcoming Hotfixes (Updated 09/06/2025):
- Artillery position supplies aren't preventing game over
- Update game balancing and improve overall difficulty
- Encampment not closing after consuming all items in it
- Combat value stuck at NAN after defeating first enemy
- Commander Zane will be moved into his own building
- Capping agility at 0.5 otherwise the combat is too slow
- Combat speed needs to be faster to make agility crucial
- Changing truck speed and cargo size to improve flow
- other small things + music update!
Hotfixes-1-09022025:
- Fixed "Next" button cut-off by height of story container
- Fixed cooking broke because of global user drag none style
- Fixed resource conversion vs supply consumption imbalance
- Fixed in-game music did not have loop property set to true
- Fixed radar repair was too short because of a missing zero
- Added a much-needed button to skip the intro cutscene
- Added typewriter speed control by clicking and holding LMB
- Added new corruption spread and near game over warnings
- Changed after intro scene, better "wake up" player sequence
- Changed "game over" countdown from 10 seconds to 60 seconds
- Changed enemy density to make the difficulty not impossible
First Released: August 31, 2025 @ 11:59 PM PDT
I used AI for all the following:
- Coding & parts of the in-game texts
- Cover art and plasma weapon design
Thanks for playing!
Status | Prototype |
Platforms | HTML5 |
Author | OpenSplit |
Genre | Role Playing, Simulation |
Tags | 2D, Atmospheric, Dark, Fantasy, Minimalist, Pixel Art, Roguelike, Sci-fi |
Comments
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One small problem is the "next" button for the text blocks is cut out in fullscreen mode.
Thanks for the feedback, I’ll definitely look into it. This is just the beginning! There is even more content coming. You can expect many updates and improvements in the future.