3876 AD Corruption (Demo)

Crash-landed
 on a mutagenic wasteland, you awaken as Commander Larson. The world is infested by corruption and rogue modification drones, they are nano-bots causing a dangerous form of forced evolution. Your only hope lies in a fortified military outpost, where survivors like the cybernetically enhanced Specialist Lana and the steadfast Commander Zane struggle to hold the line.

Coordinate artillery strikes, scavenge dwindling supplies, and uncover the dark truth behind the outbreak. Reclaim the region, restore order, and survive in a broken world where humanity’s immortality may be its last advantage… or its ultimate downfall.

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Hotfixes-1-09022025:

  • Fixed "Next" button cut-off by height of story container
  • Fixed cooking broke because of global user drag none style
  • Fixed resource conversion vs supply consumption imbalance
  • Fixed in-game music did not have loop property set to true
  • Fixed radar repair was too short because of a missing zero
  • Added a much-needed button to skip the intro cutscene
  • Added typewrite speed control by clicking and holding LMB
  • Added new corruption spread and near game over warnings
  • Changed after intro scene, better "wake up" player sequence
  • Changed "game over" countdown from 10 seconds to 60 seconds
  • Changed enemy density to make the difficulty not impossible

First Released: August 31, 2025 @ 11:59 PM PDT

I used AI for all the following:

  • Coding & parts of the in-game texts
  • Cover art and plasma weapon design

Thanks for playing!

Updated 19 hours ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorOpenSplit
GenreRole Playing, Simulation
Tags2D, Atmospheric, Dark, Fantasy, Minimalist, Pixel Art, Roguelike, Sci-fi

Comments

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(+1)

One small problem is the "next" button for the text blocks is cut out in fullscreen mode.

(+1)

Thanks for the feedback, I’ll definitely look into it. This is just the beginning! There is even more content coming. You can expect many updates and improvements in the future.